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(Recommended to read the description first.) Let's hope that by changing the settings a bit, we'll have no in-and-out audio going. If this DOESN'T work, you may wanna read my reasons and beliefs a little below here. But of course, if I made the right changes, then no need to worry about the next parts. There's also a backup plan that should work, but the game's screen will have to stretch in the process, and I DON'T want that to happen. I want 100% quality stuff from my videos. (That, and I'm picky. :\) For some reason, Kirby's Adventure's audio is different from the audio of my other games (ie, Metroid, or Super Mario Bros). I noticed that the audio when rendering to AVI looks way different than my Metroid video. Kirby's audio has some what of an up-down motion going on, while Metroid's, as well as others', has their audio nice and bunched up. Kirby's up-down audio can really be noticed if you increase the bit-rate (the higher the bit-rate, the better the audio's quality will be), so I decided to bump down the bit-rate so hopefully the up-down audio isn't too noticeable. ~ If you understood what I meant up there, give yourself a cookie. Now, let's get into entertaining descriptions. Here, I tackle Level 2's yummy Ice Cream Island. Watch as I make noobish mistakes, almost die an endless amount of times, and make myself look like I can't press 2 simple buttons! With all of these UNNEEDED mistakes, the video has to be in 2 parts, each containing 3 stages, so that makes it ...

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